Originally Posted by
shannon11
No offense PJ but both solutions are horrible. Banning people for pking is absolutely r3tarded since being able to make someone's life miserable by KOS is the main thing people do and the main reason why people spend money (to get better than the person that KOS them) take out that element of competition and you'll lose players.
Putting a cooldown on MR is even worse, if this happens I will sell everything I have and leave this game for good, the day they patch it. I have seen this on Origin, it's one of the main reason that server was a total disaster. I'm not gonna wait and see the same thing happen to Jainus
The solution is much more simple than most people imagine:
1. increase the cost of accumulating venges by A LOT of crone.
example:
venge 1: 500k
venge 2: 2kk
venge 3: 5kk
venge 4: 10kk
venge 5: 20kk
….
venge 10: 100kk (after which every recharge is 100kk)
You could venge somoene about 10x after which every venge costs you 100 mill, I can ensure you that even with the current crone economy, people will run out of crone real fast.
Beside stopping spam venge, it also creates the opportunity for the GMs to release more crone into the server by temporary events and such since you cap the amount of inflation by creating more crone sinks.
2. Simly changing the way the venge system works. Currently it doesn't matter if you are white (normal) pink (pvp'ing) or red (murder/assassin) mode. If someone kills you you can ALWAYS venge them. By simply only giving the opportunity to venge at someone who is A. Pink or B. Red/Assassin status you prevent people taking venges on HK, white named/PVE'rs and thus prevent people from being able to spam venge on those.
You could also combine solution 1 & 2 for maximum effect + extra crone sink.
PS: If the cost of venges is increased one should release ''Matching Warp Rings'' for crones in the general store npc, so that people can easily team up and get back at spots (currently people use venges for this as well)