There fixed it for you :)
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I can answer that for you.
Pservers are not nearly as careful or thorough with their internal testing as a corporation. In fact often pservers would drop change into the server because they really don't have a real testing environment that has more than the guys developing actually testing their own stuff, That's never a good idea - speaking as a retired software developer and pserver developer, we wear blinders. We only test the scenarios we know about and have coded for. We don't always consider other possible side effects and scenarios (we call them "use cases") that come out of our changes. Pservers just don't have the resources (testing staff), patience (players are often beating the crap out of the devs to get their patches out RIGHT NOW!!) or the motivation to do as much (or more) testing on their work as it took to make the change itself. Sometimes a very small change can have very profound consequences.
Corporations on the other hand have far more staff available to test their changes. And like I said, those changes MUST be thoroughly tested because it takes a lot to promote changes from a test into a production environment. Also consider that core changes for irohan have to come from Korea (where PW is located) - the development team is there, not in California (where PWi is located).
A pserver does not have a corporate overhead and a reporting structure. A pserver is put together by a few guys and tossed out there to see how players like it. They have no structure or scheduling whatsoever.
You may also want to consider that the development of the game is not executed by PWi.
As such, every wanted change is first documented and reported to Korea; where it is translated into something completely perpendicular on what was actually requested, coded, tested, translated back to English (with the extra addition of mistakes and other failures in general), tested here (repeat the previous process over if found "not OK") and only then implemented - with all the unfortunate events as a result.
I'm sure it makes more sense now.
So too much trial and error then is whats taking them soo fking long =_=
But they already added them to KRohan so just translating them and doing some minor error testing should take less than a month.(at least with the low amount of coding I know >.>)
tbh I think I would much prefer them devs taking their time, thoroughly testing and getting it as close to right as they can over getting an idea, hacking it together and throwing it out there as a "surprise!...oops!...sorry!" for my players.
No corporation likes to admit an oops! to its customers (us). Oppsies tend to get people fired in a corporation that depends on its game to stay alive. Oopsies in a pserver get a "sorry! we will fix it!" from the dev while he backs it out and puts in the next oopsie.