Originally Posted by
snipers334
You don't need siege shot at a ranger. I never used it when I rpk'ed and I was able to kill pretty much anything.
What do you need?
Anti pot - 7
Ulti - 3/4
Speed wind - 7
murder shot and stip shot - 6
1. anti pot
2. pop ulti and use bleeding shot (lvl 1)(this is to apply the ulti debuff, you can also use another useless skill since this first skill will not yet do boosted damage since it will apply the buff)
3. speedwind
4. finish them off with MS/SS (100+100k)
5. optional: lvl 7 kael bolt to maximize dmg if target hp <50% but honestly, you do enough damage with ult + anti pot wombo combo
siege shot is useless, you can't run around using it and honestly your burst damage comes from murder shot + strip shot and speedwind aa crits.
About the WF nerf, it's not REALLY a nerf. The koreans changed the way WF works, 80% = actually 140+% if you have some mobility items like a dragon pet etc.
For anyone here wondering what I mean:
Usually any buff in game buffs your stats from your base amount of stats. Meaning if you have 1k str and you pop lvl 7 str buffs on a guardian (50% and 60% str) you get 1k + (0,5*1k) + (0,6*1k) = 2100 str (1000 + 500 + 600)
Now this same concept used to be applied for mobility items, however this was changed recently. Winged foot boosts your total amount of mobility instead of just your base. So having 660 base mobility (being a half elf) and using 40% mobility pet dragon lvl 3 will result according to the normal rules into 660+(660*0,4) = 924 mobility. However if you use winged foot now it will boost the 924 mobility with 80% which results in 1663 mobility. Basically winged foot counts your current mobility as base mobility and doesn't boost only your 660 base mobility anymore.
Old WF: Base + (Base* WF %) + (Base*mob item %) = total mobility
New WF: (Base + (Base*mob item %)) * WF % = total mobility